Jason Norman
Jason Norman
Hard Surface X-Dev Artist @ Insomniac Games
Los Angeles, CA, United States

Summary

Jason Norman is a 3D Hard Surface Artist specializing in weapon, vehicle and other prop modeling and texturing. His professional career started in 2018 and since, he has worked on seven released titles that include multiple installments of the Call of Duty franchise, Valorant, Marvel’s Spiderman: Miles Morales and Ratchet and Clank: Rift Apart. Currently, Jason works at Insomniac Games as their Hard Surface Outsource Artist, where he is helping to create the up and coming Marvel’s Spiderman 2.

Skills

Art Direction3D ModelingHigh-poly ModelingLow-poly ModelingUV MappingTexture BakingPBR TexturingLOD CreationHard Surface ModelingWeapon ModelingVehicle ModelingEnvironment ModelingProp Modeling

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Marvel's Spider-Man 2
    • Year
      2023
    • Role
      Hard Surface X-Dev Artist
    • Company
      Insomniac Games
    • Video Game
      Ratchet & Clank: Rift Apart
    • Year
      2021
    • Role
      3D Hard Surface Artist
    • Company
      RYZIN Art
    • Video Game
      Marvel's Spiderman: Miles Morales
    • Year
      2020
    • Role
      3D Hard Surface Artist
    • Company
      RYZIN Art
    • Video Game
      Call of Duty: Black Ops Cold War
    • Year
      2020
    • Role
      3D Hard Surface Artist
    • Company
      RYZIN Art
    • Video Game
      Scavengers
    • Year
      2020
    • Role
      3D Hard Surface Artist
    • Company
      RYZIN Art
    • Video Game
      Valorant
    • Year
      2020
    • Role
      3D Hard Surface Artist
    • Company
      RYZIN Art
    • Video Game
      Call of Duty: Modern Warfare
    • Year
      2019
    • Role
      3D Hard Surface Artist
    • Company
      RYZIN Art
    • Video Game
      Call of Duty: Black Ops 4
    • Year
      2018
    • Role
      3D Hard Surface Artist
    • Company
      RYZIN Art

Experience

  • Hard Surface X-Dev Artist at Insomniac Games
    Burbank, CA, US
    August 2021 - Present

  • 3D Hard Surface Artist at RYZIN Art
    Westlake Village, CA, US
    February 2018 - August 2021

    Creating high poly weapons and other hard surface models.

    Creating low poly models with clean topology to meet client technical requirements.

    UV Mapping and layout of models for material and other technical development.

    Baking normal and other mesh maps for use in PBR texture development.

    Creating realistic and stylized textures using the PBR workflow.

    Creating LOD meshes to meet technical requirements for use in game.

    Ensuring assets meet client aesthetic and technical requirements.

    Integrating assets into various game engines.

  • Project Art Lead at Kestrel Concepts Design Studio
    San Bernardino, CA, US
    March 2014 - February 2018

    Leading team of 4 members in 2D and 3D asset production.

    Creating art aesthetic guidelines and production schedules.

    Creating high poly environments and other prop models.

    Creating low poly models with clean topology while maintaining technical requirements.

    Creating realistic and stylized textures using the PBR workflow.

    Ensuring teams' assets meet aesthetic and technical requirements.

    Integrating teams’ assets into Unity game engine.