Jason Norman is a 3D Hard Surface Artist specializing in weapon, vehicle and other prop modeling and texturing. His professional career started in 2018 and since, he has worked on seven released titles that include multiple installments of the Call of Duty franchise, Valorant, Marvel’s Spiderman: Miles Morales and Ratchet and Clank: Rift Apart. Currently, Jason works at Insomniac Games as their Hard Surface Outsource Artist, where he is helping to create the up and coming Marvel’s Spiderman 2.
Creating high poly weapons and other hard surface models.
Creating low poly models with clean topology to meet client technical requirements.
UV Mapping and layout of models for material and other technical development.
Baking normal and other mesh maps for use in PBR texture development.
Creating realistic and stylized textures using the PBR workflow.
Creating LOD meshes to meet technical requirements for use in game.
Ensuring assets meet client aesthetic and technical requirements.
Integrating assets into various game engines.
Leading team of 4 members in 2D and 3D asset production.
Creating art aesthetic guidelines and production schedules.
Creating high poly environments and other prop models.
Creating low poly models with clean topology while maintaining technical requirements.
Creating realistic and stylized textures using the PBR workflow.
Ensuring teams' assets meet aesthetic and technical requirements.
Integrating teams’ assets into Unity game engine.