I am proud to present my work from Marvel's Spider-Man 2, Kraven's Knife. This knife functioned as Kraven's personal weapon during various cinematic and gameplay sequences. As an X-Dev Artist, I acted as the bridge between internal and external teams throughout its development to provide various art direction; modeling and texturing; quality assurance and final polish needed to deliver the asset at Insomniac Games expected level of quality. I'm grateful for the opportunity to work on such an amazing project and would like to thank the many peers who contributed towards its development, our friends at Marvel, Insomniac Games and Sony Interactive Entertainment.